Atmosfear: How Creativity Defies Limitation

One of my less publicized hobbies is tabletop gaming. I don’t often speak of it solely because those who aren’t in the know tend to think that I might be referring to one of the many mass-produced games that so often fill the closets of families across the country. Such games (including the likes of Trivial Pursuit, Monopoly, Clue, and many others) are cheap to produce and cheap to sell, and they too often come with cheap components, poorly executed mechanisms, and lackluster gameplay. There’s a very good reason why so many individuals might groan at the suggestion that a board game be played. Continue reading “Atmosfear: How Creativity Defies Limitation”